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A planks manufactory of level 23 is 6x3 and produces 11.5k a day on a 9h-9h-3h cycle. Which still is no great amount, but it only uses a measly 3.6 squares for that production, so it is doing 535 goods per square per day. It used to produce 770 goods every 24 hours, which should be boosted to 1925 now.
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The Dancing Ground from the same event is also 3x3 with only 2900 culture, so we will assume that 60% of its real estate is used for culture while 40% is used for the rest of its benefits: goods production (and some link bonusses on top which we will ignore for the moment). The Techno Tent from Woodelvenstock uses 3x3 squares and has 4800 culture as its only benefit. (I will use numbers from my current progress in Halflings, but the results will be similar for all advanced chapters): They received a big boost a few days ago. On some event prizes, culture is reduced in favor of goods production. Which makes mana-buildings from events a bit of a disappointment. The mana production per field is NOT twice as good as ordinary mana buildings, but exactly the same. On some event prizes, culture is reduced in favor of mana. This rate is actually a bit more than twice as good as a normal residence, but we're paying a price for that: The event prize produces no money, no ranking points, and replacing it later is trickier. On a lot of event prizes, culture is reduced in favor of population, at a rate of 1 pop instead of 2 culture.
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In the simplest case, a 3x3 event prize replaces two 3x3 ordinary culture buildings, effectively providing me with 9 free squares. They are simply twice as good, which is OK because they are difficult to obtain. Premium buildings and event prizes provide approximately double as much culture per field compared to normal culture buildings of the corresponding chapter.
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This will get lengthy and mathy, but I feel the need to elaborate. Urgent request: Cut down Set Link bonuses!